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Games Design, Higher National

Diploma (HND)

The BTEC Higher National Diploma is a two year course in Video Game Design, focusing primarily on art work and ultimately ‘Level Design’. The qualification provides a thorough grounding in the key concepts and practical skills required in the Games Industry and its national recognition by employers allows direct progression to employment. The course will equip individuals with knowledge, understanding and skills for success in a range of 3D modelling and game engine software packages. As well as providing opportunities for learners to develop a range of skills, techniques and attributes essential for successful performance in working life.

• Industry standard software and high specification equipment (MAYA, Unreal Engine 4, Photoshop, NDO & DDO)

• Course designed and developed focusing on the current industry (working) pipeline.

• Predominantly practical, computer based delivery of modules

• A highly focused course for an exciting, dynamic and ever growing industry

Skills and Knowledge Developed: This course exists to give students a choice of ‘fast tracking’ into a career in Level Design or to undertake a HND with a view to applying for a top-up Degree qualification following completion of the course. For students who feel they cannot commit to three years study for a degree we have introduced the option of an HND in Game Design.

This course aims to equip students with the creative and technical skills, experience and expertise to challenge for studio positions in a competitive market. Industry standard software and skills will be taught throughout the course with a strong emphasis on ‘live’ projects, national competitions, freelance skills and collaboration.

Special Features:

Within the scheme, there will be opportunity for the learners to attain a level of professional practice by liaising with and collaborating with local industry. Strong links to the Creative Industries will facilitate industry-related briefs and real scenarios that provide an opportunity for students to acquire professional work ethics, time planning skills and working within a design team. Learning is supported through a series of contextual visits to be confirmed in London and Paris, Barcelona or Berlin (TBC).

Teaching Methods: The knowledge and skills acquired on the programme will link directly to the vocational context and will diversify into a range of skills required by the Game Industries both local and national. These will include skills in Maya, UDK and Photoshop. Teaching and Learning methods will include formal lectures and seminars, which will underpin the creative and technical practical workshop style sessions with relevant historical and cultural references. Practical modules will take place in the studio environment with tutor support and guidance and extra independent learning sessions will be timetabled to allow access to the specialist equipment and resources. Alongside this students will have 24 hour access to an extensive and comprehensive set of VLE resources throughout the course.

Assessment Methods: The programme is assessed through the submission of written essays, blogging, design reports and the maintenance of visual journals and sketchbooks; a series of project based practical assessments, assessment of studio practice, a final project and the submission of a relevant dissertation in year 2.

Formative feedback will support student progression in both written work and practical studies to include, the creative design process leading to technical design solutions. Self, peer and group assessment in critique situations will be an essential element of all projects and the feedback from these will enhance student achievement and progression. The programme allows 120 credits at each level.

Show reels can be found at GAMEDEVliverpool.com

Please note: this course will only run when it has a sufficient number of applicants.

Progression: The course is designed to equip students with the skills apply for level design jobs in the industry however some students may wish to progress to University to a degree programme following this course. Successful students from this programme could apply to either the second or final year of a degree depending on the university applied to. Freelance work or also working for agencies online is another route of employment and income graduates from this programme could follow.

What the course leads to

Progression: The course is designed to equip students with the skills apply for level design jobs in the industry however some students may wish to progress to University to a degree programme following this course. Successful students from this programme could apply to either the second or final year of a degree depending on the university applied to. Freelance work or also working for agencies online is another route of employment and income graduates from this programme could follow.

Qualification(s)

Entry Requirements

When the course runs

Course Fees

Programme Specification

Key Information Data (KIS)

What's on offer at The City of Liverpool College

What's on offer at The City of Liverpool College

All of our courses are fast-paced and work related. They are filled with tasks that give you cutting edge skills and a fantastic grounding in ICT and in the Digital Arts.

Steve Jarvis - Curriculum Team Leader in Digital Arts

Course Location

The Arts Centre
Myrtle Street, L7 7JA

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Disclaimer

The College has made every effort to ensure the accuracy of course details given on fact sheets, in the prospectus and on the web site. However, the College reserves the right to make changes to provision and to discontinue courses when necessary. Please note that the College cannot accept any liability for inaccuracies or omissions which arise due to such changes.

To make your application go to www.ucas.com and type in the code.

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Course Bundle Lookup

Course bundles are designed for 16 - 18 year olds only.

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