Game Design, BA (Hons) (Top Up Year)

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The BA (Hons) in Game Design is a one-year top up from the HND Game Design utilising a range of specialist modules. Contextual and critical studies will inform and underpin your design development and design principles. Professional modules will enable you to develop your time management and organisational skills in Game/Level creation. Level 6 is focused on skills and portfolio creation to prepare you for employment or self employment.

The early stages of the programme will embed advanced 3D modelling, level design, particle effects, in-game interaction and analytical skills into the delivery strategy with theoretical exploration underpinning all technical elements. Preparing you for the self directed Final Project. As it is anticipated that a large proportion of graduating students will obtain work in the freelance or self-employment areas, there will be a strong emphasis on supporting business and professional skills through the entrepreneur society. You will gain first-hand experience of what it takes to design successful game content and graduate with a portfolio demonstrating your technical skill and creative talent.

The aim of this award is to produce graduates who have the specific skills to work in the games industry as computer games designers (orientating around 3D modellers and level designers). The students’ skills will allow students to work in an environment ranging from creating 3D models to creating industry standard game/level designs and documentation.

Skills and knowledge developed:

The programme covers games design, level design, platforms and technologies, content production, testing, usability and playability, and games production. It provides a broad study of games, with an emphasis on innovation, design and creativity rather than the programming and technical aspects. The focus is employment and marketplace driven projects, with regular critique sessions with your peers and members of the games team. In addition, our staff include industry experts who know exactly what is required for a career in games design. Our facilities include dedicated games rooms including i7 PCs installed with current games development environments, state-of-the-art 3D graphics cards, Unreal Engine 4, Autodesk Maya. Ensuring you have access to the tools you need to create a high quality portfolio of work ready to impress potential employers.

Teaching methods:

The knowledge and skills acquired on the programme will link directly to the vocational context and will diversify into a range of skills required by the gaming industries. These will include (but are not exclusive to) 3D modelling and level design, particle effects, game production and business/enterprise competence. Teaching and learning methods will include formal lectures and seminars which will underpin the creative and technical practical workshop style sessions with relevant historical and cultural reference. Practical modules will take place in the studio environment with tutor support and guidance and extra independent learning sessions will be timetabled to allow access to the specialist equipment and resources. The course also incorporates a blended learning style with the use of the ‘Virtual Learning Environment’ and digital resources.

Assessment methods:

The programme is assessed through the submission of written essays, blogs and a series of project based practical assessments, a final project and the submission of a dissertation. Formative feedback will support student progression in both written work and technical outcomes. Self and peer assessment in critique situations will be an essential element of all projects and the feedback from these will enhance student achievement and progression. The programme allows 120 credits comprising of 5 modules.

Course validated by The Open University.

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