The BA (Hons) in Game Design and Concept Art offers a discreet dual pathway of specialist modules that aim to develop skills for students wishing to specialise in games design and concept art. The intention and ethos is to mirror industry set-ups and to foster teamwork between these two major disciplines in the field, whilst also developing high levels of creative and technical skills.
Each year is split into two 15-week semesters:
Year 1: (Sept – Jan) A choice of modules which enable students to choose a pathwayinto game design or concept art. These modules cover either concept art theory in full character sculpting (Head)using ZBrush 4R7, or 3D Modelling using Maya 2018 for those more interested in game design.
(Jan – June) Game and character design fundamentals using ZBrush/Maya/UE4, Model texturing using Substance Designer/ Painter and finally game and character animation techniques.
Year 2: Development of research, creative and artistic prowess, teamwork abilities and analytical skills. Introduction to Human Computer Interface (HCI) design, animation and coding utilising Photoshop, UE4 and other required software.
Students are taught the basics of Blueprinting (Unreal Engine’s scripting language) to create interactivity. Next, modules in more advanced character sculpting (full body) and advanced texturing for games and characters take students’ creations into the next level of realism and higher definition. The choice of a subject specialism module followed by advanced modules in both game and character-based concepts and character rigging. Students will also develop skills in Mocap (motion capture) for animation.
- The development of Advanced HCI
- Dissertation module
- Advanced 3D Modelling and also Game and Character Animation with gameplay functionality
- The final module is student driven and takes the form of a Final Major Project
Skills and Knowledge Developed: The programme covers game design and development, both environmental and character-based concept art and design, digital illustration, animation, 3D sculpting, life drawing, live briefs, texturing, and games production. It provides a broad study of games design, concept art and illustration, with an emphasis on innovation, design and creativity rather than the programming and technical aspects.
You will gain first-hand experience of what it takes to plan, design and build interactive game environments and character concepts and will graduate with a portfolio demonstrating your technical skill and creative talent.
Our facilities include dedicated studios, including a standalone suite of state-of-the-art Wacom Cintiq 27QHD - 27 Inch Creative Pen Displays, powered by High End Alienware i7 PC workstations accompanied by a large drawing space for group work and sketchbook study. You will also have access to life drawing sessions and a life model at certain points in the course. Alongside this we have various study clusters offering Dual Screen i7 Alienware PCs installed with current games development environments, state-of-the-art 3D graphics cards, Unreal Engine 4, Autodesk Maya 2018, Autodesk’s Sketchbook Pro, ZBrush 4R8, Substance Painter-Designer and Adobe CC 2018 suite; ensuring you have access to the tools you need to create a high quality portfolio of work ready to impress potential employers.
The programme handbook for this course is available to applicants online:
BA Games Design and Concept Art Programme Handbook (19-20)
This programme is validated by the Open University. To access the OU Regulations and OU Students' Guide please follow the links below:
OU Students' Guide
BA Honours Degree in Game Design and Concept Art
This course leads to...
This programme produces graduates skilled in a broad range of specialist areas. Progression will be through direct entry into the industry or through further study at postgraduate level.
• MMM grade profile (96 UCAS Tariff points)
• Relevant A-levels or equivalent qualifications (BTEC/UAL Level 3 Extended Diploma) in subjects including Media, Games, Art & Design or another appropriate discipline
• GCSE English Language at grade 4/C or above or equivalent
• GCSE Maths at grade 4/C or above or equivalent (preferable)
Portfolio of current work required at interview. Please note: Strong drawing skills are required for the concept art modules. We also welcome applications from those with relevant experience in lieu of the minimum entry requirements.
All applicants will be given the opportunity to attend an interview. Alternatively, if you are unable to attend interview or are overseas, we can/will view your work online.
Applicants should hold a total UCAS Tariff points score from relevant qualifications of at least 96 points.
Why study with us?
Throughout the course, there will be opportunity for students to attain a level of professional practice, with strong links to the games industries and the ability to release their own assets through the Steam and Unreal Engine marketplace. The BA (Hons) in Games Design and Concept Art programme will facilitate industry-related briefs and real scenarios that provide an opportunity for students to acquire professional work ethics, time management/planning skills and working within a creative environment. Learning is supported through a series of contextual modules as well as trips, including London, Paris Games Week and the Eurogamer Expo.
A key feature of the programme is work experience and work-related learning to ensure our students are adequately prepared for employment. Students will have the opportunity to integrate their work experience with any of the modules during the first, second and third year, and for this reason the assignment briefs connected to each module will be open to interpretation and not prescriptive. This will also enable the student to pursue a more creative outcome of their choice, whilst not being limited by prescriptive parameters of an assignment brief.
A strong emphasis on supporting business and professional skills through the entrepreneur society. We have strong links with successful games development companies in Liverpool who will set ‘Live’ briefs to give students first- hand experience of professional level working practices. Visits to SMEs locally at certain stages of the course as well as visiting lecturers will also develop work experiences. The main focus is employment and marketplace-driven projects, with regular critique sessions with your peers and members of the games team. In addition, our teaching team includes industry experts who know exactly what is required for a career in games and concept art industries.Apply Now »
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