New Course for 2019 (subject to validation by Open University)
Our BA (Hons) in Games Design and Concept Art offers a discreet dual pathway
of specialist modules that aim to develop skills for both students wishing to
specialise in Games Design and Concept Art. The intention and ethos is to mirror
industry set-ups and to foster teamwork between these two major disciplines in
the field whilst also developing high levels of creative and technical skills.
Each year is split into two 15-week semesters:
Year 1 – In the first semester (Sep – Jan) Prior knowledge of Photoshop is
preferable but not essential. Students learn about specialist core skills and
practices necessary to be successful in demonstration lead workshops. These
skills inform and underpin students’ ideas and concepts, design development and
design principles. Further modules enable students to develop their time
management and organisational skills whilst working on game and character
concepts. This leads into a choice of modules so that students can choose a
pathway into game design or concept art. These modules cover either concept art
theory in full character sculpting (Head) using ZBrush 4R7, or 3D Modelling
using Maya 2018 for those more interested in game design. The second semester
(Jan – June) widens the scope of research and development into game and
character design fundamentals using ZBrush/Maya/UE4, Model texturing using
Substance Designer/Painter and finally game and character animation techniques.
All students are expected and encouraged to maintain both sketchbooks and blogs
for recording of research and development throughout the year.
Year 2 – These semesters build on students’ research and development of
skills, creative and artistic prowess, teamwork abilities and analytical skills.
Students will be introduced to HCI (Human Computer Interface) design, animation
and coding utilising Photoshop, UE4 and other required softwares. Students are
taught the basics of Blueprinting (Unreal Engine’s scripting language) to create
interactivity. Next, modules in more advanced character sculpting (full body)
and advanced texturing for games and characters take students’ creations into
the next level of realism and higher definition. The second semester offers the
student a choice of a subject specialism module followed by advanced modules in
both game and character based concepts and character rigging. Students will also
develop skills in Mocap (motion capture) for animation.
Year 3 – Starts with the development of Advanced HCI and by this stage,
students are expected to have a strongly realised and planned game concept to
use for the remaining modules. Alongside the practical modules all students will
undertake a Dissertation module over both semesters in the final year, this is
crucial to the final level of degree that a graduate is awarded. Aside from this
module the rest are highly practical, creative and technical and require
significant research and development. Students complete the year by undertaking
modules in Advanced 3D Modelling and also Game and Character Animation with
gameplay functionality. The final module is (student driven) and takes the form
of a Final Major Project. This project utilises all skills learned and developed
on the course and becomes a showcase of student ability and talent to take to
interview for higher courses or to studios for positions within the gaming
The programme handbook for this course is available to applicants online:
QualificationsBA (Hons) Games Design and Concept Art
This course leads to...This programme will produce graduates skilled in a broad range of specialist areas; progression will be through direct entry into the industry or through further study at postgraduate level.
Entry RequirementsMMM grade profile (96 UCAS Tariff points).
Relevant A levels or equivalent qualifications (BTEC/UAL Level 3 Extended Diploma) in subjects including Media, Games, Art & Design or other appropriate discipline. GCSE English Language at grade 4/C or above or equivalent. GCSE Maths at grade 4/C or above or equivalent (preferable).
Portfolio of current work required at interview. Please note: Strong drawing skills are required for the concept art modules. We also welcome applications from those with relevant experience in lieu of the minimum entry requirements.
All applicants will be given the opportunity to attend an interview. Alternatively, if you are unable to attend interview or are overseas, we can/will view your work online.
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